How to check that player fell and player fell over 1000 studs

I have a game where you climb staircase and i want to check if player fell and if player`s height was over a 1000 when player fell. I have an idea updating a maxHeight Value every 30 seconds or so but thats a teribble way. I dont need the script i just need to know what I should use. Any help appreciated!

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use raycasting… it’s very useful in these types of cases

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thanks! i`ll try that out soon!

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Record their character’s height upon their Humanoid entering HumanoidStateType.Freefall and compare it to their height once they leave it (usually into HumanoidStateType.Landed) to calculate the height they fell and what height they fell form.

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