i dont know how to start, btw i have already researched how to do this, but i want it to happen on the server
1 Like
Then maybe try using remote event
how would i stop the remote event too? like for example when the player stops holding the mouse
you can make second remote event for example, that would stop the animation
how would i precisely do that?
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(input, gameEvent)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
--do event one
end
end)
userInputService.InputEnded:Connect(function(input, gameEvent)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
--do event two
end
end)
Here is example how you could do it
1 Like
i tried this
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(input, gameEvent)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
game:GetService("ReplicatedStorage").Events:WaitForChild("Goober"):FireServer()
end
end)
userInputService.InputEnded:Connect(function(input, gameEvent)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
game:GetService("ReplicatedStorage").Events:WaitForChild("GooberEnd"):FireServer()
end
end)
and events handler
game:GetService("ReplicatedStorage").Events:WaitForChild("Goober").OnServerEvent:Connect(function(plr)
local anim = plr.Character:WaitForChild("Humanoid"):LoadAnimation(script.Goober)
anim:Play()
game:GetService("ReplicatedStorage").Events:WaitForChild("Goober").OnServerEvent:Connect(function(plr)
anim:Stop()
end)
end)
1 Like
local anim
game:GetService("ReplicatedStorage").Events:WaitForChild("Goober").OnServerEvent:Connect(function(plr)
anim = plr.Character:WaitForChild("Humanoid"):LoadAnimation(script.Goober)
anim:Play()
end)
game:GetService("ReplicatedStorage").Events:WaitForChild("GooberEnd").OnServerEvent:Connect(function(plr)
anim:Stop()
end)
try this as event handler
It works, but i wanted to play a tween but it looks it plays the final destination instantly. look!
local anim
local canRemove = true
game:GetService("ReplicatedStorage").Events:WaitForChild("Goober").OnServerEvent:Connect(function(plr)
anim = plr.Character:WaitForChild("Humanoid"):LoadAnimation(script.Goober)
anim:Play()
plr.PlayerGui.BarLol.bar.Visible = true
plr.PlayerGui.BarLol.fire.Visible = true
plr.PlayerGui.BarLol.bar.progress.Position = UDim2.new(0.706, 0,0.92, 0)
plr.PlayerGui.BarLol.bar.progress:TweenPosition(
UDim2.new(0.706, 0,0.2, 0), -- Position
Enum.EasingDirection.Out, -- I set this to In
Enum.EasingStyle.Linear, -- I set this to Elastic
5, -- I set it to 5 for a long tween
true -- I set it just incase there is another tween happening
)
anim:GetMarkerReachedSignal("booger"):Connect(function()
plr.PlayerGui.BarLol.bar.Visible = false
plr.PlayerGui.BarLol.fire.Visible = false
canRemove = false
wait(0.45)
canRemove = true
end)
end)
game:GetService("ReplicatedStorage").Events:WaitForChild("GooberEnd").OnServerEvent:Connect(function(plr)
if canRemove == true then
plr.PlayerGui.BarLol.bar.progress.Position = UDim2.new(0.706, 0,0.92, 0)
plr.PlayerGui.BarLol.bar.Visible = false
plr.PlayerGui.BarLol.fire.Visible = false
anim:Stop()
end
end)