I’m trying to plan ahead for the release of a game.
Let’s suppose someone uncovers an item duplication glitch/exploit and starts abusing it.
As the game developer, for the sake of the game I must fix this as soon as possible otherwise the game will be flooded with millions of duplicated items.
But let’s say I was in the middle of developing a huge update when this glitch was uncovered. The game is full of untested new scripts and unfinished models and unfinished map changes.
The problem: If I fix the bug I need to publish the game to save the changes but how do I do this without releasing the unfinished update.
How can I only publish the bug fix without releasing the rest of the unfinished update
So what would a big game like Pet Simulator X do in a situation like this?