Hi, there fellas! It’s been a while since I’ve been working with constraint chassis due to their “true” physics interaction with the environment.
Since Roblox doesn’t have soft-body physics, and even if it had, it would be pretty performance intensive, from my perspective, to calculate all the wheels of a vehicle, we have to trust solely on the spring constraint, which is good but has its downsides.
Something pretty interesting I’ve found recently is the possibility of reducing the wheel size based on the spring compression to give a fake compression impression.
Even though it looks nice, it makes the vehicle jump when it hits curbs at high speeds, which ehm… Well, it’s weird.
So, I was wondering if it would be possible to do something similar, relying on the gravity compression forces or collision speed instead of the spring.