I am pretty sure this is scripting since I am working with welds. How do I get a welded part to follow a players animation? I am using weld constraints but they dont follow the animation.
Here is my code:
local function weldTo(One,Two)
local weld = Instance.new("WeldConstraint")
weld.Parent = One
weld.Part0 = One
weld.Part1 = Two
end
The tried-n-true Motor6D instance is what you can use to constrain parts onto animating parts. In your case you just need to replace “WeldConstraint” with “Motor6D”.
Make sure to parent the Motor6D after setting all of the properties required (like Part0 and Part1) as well!