I’m making a glider and cannot use wasd to turn so MoveDirection isn’t going to work.
How could I get the direction that the player is turning by mouse position, player rotation or currentcamera?
I will add when I do previousposition < currentposition
it doesn’t work because when I get into negatives everything swaps. I’ve tried putting in if previousposition < 0 then (run the negative orientation check)
but its still doing the same thing as if I hadn’t put it in.
I’ve tried previous - current < 0
or previous - current > 0
but its basically the same thing as previous < current
I’m experienced in programming so I can work with pseudo code. I just need a rough idea on how to get this done.
Thank you for your time