ImChromez
(Chrome)
September 8, 2023, 5:55pm
#1
Hey there, I recently added a custom morph to my game and for some reason the character keeps twitching and refuses to stand still. This is really annoying as I aim for it to be really smooth and not be a collision mess sort of. I’ve made everything’s CanCollide to false
.
Any help with this?
set Massless to true of every each part inside the morph
keremMCT
(Pepsi_Cat)
September 8, 2023, 6:00pm
#3
Have you changed the hipheight of the model?
1 Like
ImChromez
(Chrome)
September 8, 2023, 6:00pm
#4
I’ve set the hip-height to a decent amount, I may have found a solution really quickly. Let me test it.
ImChromez
(Chrome)
September 8, 2023, 6:03pm
#5
Yep. That was the solution. Here’s what I did:
Morph accidentally used a R6 animate script instead of a R15 one so it was a bit weird.
Making sure that the HumanoidRootPart wasn’t a heavy material and was massless worked too.
Changing the hip-height to a slight amount did fix it too (@keremMCT )
1 Like
system
(system)
Closed
September 22, 2023, 6:04pm
#6
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