Hey so I’m trying to get the X, Y, Z direction of the WORLD, out of the players facing direction. Here is my code:
local vector = Vector3.new(0, 0, 5)
local position1 = hrp.Position
local position2 = position1 + vector
-- in this situation, direction would be 0, 0, 5, now say i wanted to have the back of a player be the ultimate direction, what would i have to do
local direction = position2 - position1