function ToolHandlerModule.PlayerParentHandler(Item, Player)
if Item.Parent.Parent == Player then
local ItemCosmetic = Item:FindFirstChild("CosmeticValue").Value
SlingHandler.SlingItem(Player, ItemCosmetic, false)
print("Equipped, TEST")
end
end
if Item.Parent.Parent == game.Workspace then
print(Player,"Deleted, TEST")
local ItemCosmeticUn = Item:FindFirstChild("CosmeticValue").Value
SlingHandler.UnslingItem(Player, ItemCosmeticUn)
end
end
end
module isnt activated if player is nil and works fine for the first function but on second function player nils
I don’t think you pasted the whole code in there. There is no second function header which if that is truly the case would result in Player being nil because it is just running the code straight away and it probably isn’t defined above. If not maybe pasting the whole code in correctly might give a better idea.
What he means is the second ‘end’ after the first if statement and just before the second if statement is closing the function.
Indenting your code properly will make it easier to notice those kinds of things.
function ToolHandlerModule.PlayerParentHandler(Item, Player)
if Item.Parent.Parent == Player then
local ItemCosmetic = Item:FindFirstChild("CosmeticValue").Value
SlingHandler.SlingItem(Player, ItemCosmetic, false)
print("Equipped, TEST")
elseif Item.Parent.Parent == game.Workspace then
print(Player,"Deleted, TEST")
local ItemCosmeticUn = Item:FindFirstChild("CosmeticValue").Value
SlingHandler.UnslingItem(Player, ItemCosmeticUn)
end
end