local plr = game:GetService("Players").LocalPlayer
local plrGUI =plr.PlayerGui
local NotificationUI = plrGUI:FindFirstChild("BasicHud"):FindFirstChild("Notif")
if anybody has a solution to this I would be very grateful if you could share it with me
When you’re creating scripts on the Server (e.g. ServerScriptService, ServerStorage, etc.), you cannot access the local player because it simply does not exist. The Server takes care of all the players, not just one, thus creating an error when you try to access the LocalPlayer. On the client (e.g. ReplicatedStorage, StarterPlayer, etc.), this script would work since the local player is the player
However, if you’re trying to access someone’s UI from the server (not recommended), you could do something like this
local Players = game:GetService("Players")
local PlayerChosen = Players:FindFirstChild("Player1")
if PlayerChosen then
local PlayerGui = PlayerChosen.PlayerGui
local NotificationUI = PlayerGui:FindFirstChild("BasicHud"):FindFirstChild("Notif")
-- do whatever you need to do with the UI
end
Don’t forget to mark this post as a solution if this helped
I would reccommend using a localscript. It’s never a good idea to try modifying/accessing something on the client side (localplayer,playerGUI,etc.) from the server.