How to make cartoon cart physics with a-chassis

Hi i’m currently working on a kart racing car inspired by Mario Kart and i have some things i want to achive with a-chassis but i dont know how if you can help me with this i would be grateful

I get inspiration on this video

so in this video has 3 things i want to reach but i dont know how

first one make sure that when the car makes a heavy curve it stays on 2 wheels (i dont want they to fall just stay at a maximum angle of 30-40 degress

second one make the tire marks on curves like in the video (probabily the most simple)

third and last one make when the car is falling they dont get in a 90 degree angle like in the video

i’m sorry for that rusty english, a lot of things idk how to explai propely and i use google translate so obviusly its not perfect, thank you for you attention.

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I do not know exactly how to do this but here is a collection of ideas:

  1. Get the rotation every second and if the rotation is greater than the previous cart rotation by a substantial amount plays an animation to turn the car on its sides. Then even if it isn’t a substantial amount save the last rotation for the next second.

  2. Doing something similar to above create a similar system except it creates a small part with a tire mark decal and anchor it at the wheels.

  3. Make a falling animation that doesn’t go at a 90-degree angle on a loop until you hit the ground

I hope this helps!

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These are actually really good ideas, there’s just one small problem. As I’m using the chassis I’m not sure how to apply the animations without breaking the system. Maybe I can, instead of the animation, change the rotation of the car in relation to the wheels