script:
while task.wait() do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.01,0)
end
script:
while task.wait() do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.01,0)
end
to set the CFrame of a character or a model, you should be using :SetPivot() instead of directly manipulating the CFrame of the humanoidrootpart
how I could do that? Sorry I’m newbie in scripting.
Hey, do you still need help? If so, could you elaborate/explain what you are trying to do? Are you trying to make it so if the player moves, the part moves with them, or the player moves with the part?
Yes, I’m still need someone to help.