Before. I am a beginner, so i will need more detailed explanations. So. My goal here is to make a sound loop when toggled. And when you toggle it off, it stops. Any help? Thanks.
Bob is a remoteevent.
This is my code so far:
(this is a localscript in startergui)
local uis = game:GetService("UserInputService")
local key = {
Z = false
}
uis.InputBegan:Connect(function(input, gameProcessedEvent)
if input == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.Z then
key = true
end
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if key.Z then
game.Workspace.bob:FireServer()
end
end)
And the Bob script:
script.Parent.OnServerEvent:Connect(function()
if game.Workspace.fulram.Sound.Playing == true then
game.Workspace.fulram.Sound.Ended:Wait()
game.Workspace.fulram.Sound:Play()
end
end)
1 Like
local sound = your sound here
local button = the thing you need to press for the sound to play
local Activated = false
button.MouseButton1Click:Connect(function()
if Activated == false and Sound.Playing == false then
Sound:Play
Sound.Looped = true
Activated = true
elseif Activated == true and Sound.Playing == true then
Sound:Destroy()
Sound.Looped = false
Activated = false
end)
1 Like
Is this in a localscript? Or a remoyteeverbt?
1 Like
You can probably put this in a local script, with the sound as the child of the script
1 Like
Whenever the script mentions “sound” it says “Unknown global “sound””
1 Like
Did you set your variable to your sound?
1 Like
yes it is indeed changed and i am actually a water bottle
2 Likes
What? I don’t understand what you’re saying.
1 Like
i wrote the confusing thing because i need to write 3o character
2 Likes
Ah ok, what does it say in the output know? Or still the same thing?
1 Like
still, unknown global thingy. it has not changed
1 Like
Can you show me the script inside studio? My script’s lines weren’t formatted when I wrote it
1 Like
local sound = script.trr
local button = game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.Z then
local Activated = false
end
button
if Activated == false and Sound.Playing == false then
Sound:Play
Sound.Looped = true
Activated = true
elseif Activated == true and Sound.Playing == true then
Sound:Destroy()
Sound.Looped = false
Activated = false
end)
1 Like
trr is also the sound that is used
1 Like
And button is “Incomplete statement: expected assignment or a function call”
1 Like
Try using WaitForChild instead of script.trr, maybe the script is mistaking this line for a script’s property instead of child
1 Like
Yeah you didn’t wrap the function , you just wrote button
1 Like
Still a unknown global
unknown global is still therfe
1 Like
How do i wrap the function?
How do i wrap the functiion?
1 Like
Hmm, can you show me your hierarchy?
1 Like