Im setting up a Data Store for my game, and I made it so that it saves in studio (via using game:BindToClose
) so that it saves in studio. The thing is, is that I have an error when trying to save, even though I’m only trying to save ~4 values to one player. Error: DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 2063363448
. If you might have any ideas, or if I don’t need to worry about this, lmk. Thanks.
Don’t worry about this error. It only happens when the server closes and your code already hooks PlayerRemoving
. It just means the DataStore received two requests from the client to save: one when PlayerRemoving
event is fired and a subsequent one when the last player leaves the server and it dies, i.e. BindToClose
. Under normal circumstances this can be ignored. Roblox will automatically try its best to keep servers alive and the event when the last player leaves a server, such that the server has to die, will happen infrequently enough that as a Developer you needn’t worry about it.
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