As you can see in the video down below, The ball isn’t even close and its detecting that its touching me, Assuming maybe this has something to do with the speed of the ball. But what exactly is the best way to detect if a part is touching a character while the part is moving at high speeds and the character moving at a high speed and also detecting it on the server? also the red ball is the server sided ball which is the main focus, Not the white ball.
Also I’m using Workspace:GetPartsInPart in this video to detect collision.