Any idea on how to tween multiple points in the transparency property for a UIGradient?

I’ve seen posts about using just one or two points for tweens but I’m not sure how to do this using more than two points

I’ve seen games tween both ends of an object so the transparency starts from the middle, and I want to do that, but I don’t know how

if anybody has ideas I’m welcome to them

Sure! For tweening several points in a UIGradient, you can use a custom animation system, you should be able to manually interpolate between different keyframes doing so. This is the idea I posit.

and that animation system could be?

local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")

local ScreenGui = Instance.new("ScreenGui", StarterGui)
local Frame = Instance.new("Frame")

Frame.Size = UDim2.fromOffset(250, 350)
Frame.Position = UDim2.fromScale(.5, .5)
Frame.AnchorPoint = Vector2.new(.5, .5)
Frame.BorderSizePixel = 0
Frame.Parent = ScreenGui
local Gradient = Instance.new("UIGradient")
local numberSequence = NumberSequence.new{
    NumberSequenceKeypoint.new(0, 0),
    NumberSequenceKeypoint.new(0.5, 1),
    NumberSequenceKeypoint.new(1, 0),
}
local numberSequenceTween = NumberSequence.new{
    NumberSequenceKeypoint.new(0, 0),
    NumberSequenceKeypoint.new(0.75, 1),
    NumberSequenceKeypoint.new(1, 0),
}
Gradient.Transparency = numberSequence
Gradient.Parent = Frame
TweenService:Create(Gradient, TweenInfo.new(.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {Transparency = numberSequenceTween):Play()
print("Sucess!")