Hey there, I would like to create a 1000x1000 pixel canvas for my game, but I don’t know how I can go about doing this in the most optimised way possible, as it’s pretty obvious that 1 million parts or frames just won’t be feasible.
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1000*1000 pixel canvas does not mean you need 1000 * 1000 part
However, if there isnt a same color close by, greedy meshing will not save any data
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