for example i have a module script with code
local Fruits = {
["Banana"] = 1,
["Apple"] = 6,
}
return Fruits
And for example ServerScript wants to change in the module script apple to 9
how do i do that?
for example i have a module script with code
local Fruits = {
["Banana"] = 1,
["Apple"] = 6,
}
return Fruits
And for example ServerScript wants to change in the module script apple to 9
how do i do that?
just require it and then change its value
local module = require(path.to.module)
module.Apple = 9
you cant change the module script from other scripts, because what module script actually does is just store the code which can only be read, that means that if you require the module from the other script you would basically be copying its content, so any change you make in a script will remain in the script
Cobalt elevators did with control panel
What? I do not understand what you mean by that
Make it a singleton.
if _G.Fruits then
return _G.Fruits
end
local Fruits = {
["Banana"] = 1,
["Apple"] = 6,
}
_G.Fruits = Fruits
return Fruits
not sure how that will work.
but it works ._. how?
explain pls
It will only create the table if one does not already exist.
oh. well that wont work if theres more tables named Fruits.
ServerScript:
local Fruits = require(moduleScript) -- Require the ModuleScript
Fruits["Apple"] = 9 -- Change value of "Apple" to 9
print(Fruits["Apple"]) -- 9
ModuleScript:
local Fruits = {
["Banana"] = 1,
["Apple"] = 6,
}
return Fruits
_G
is bad practice.It’s not bad practice by itself. The reason it is discouraged is because of race conditions that can happen with incorrect use. e.g.
Script 1
_G.hi = "comment"
Script 2
print(_G.hi)
Script 2 causes a race condition because it expects _G.hi to be set by another event that is outside it’s control.
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