Datatstore not working http:JSonDecode

I have a script which saves the donated value however there is an error which says Could not fetch Package Permissions Data: HTTP 504 (Gateway Timeout) .

My data is using data = http:JSONDecode(data)

Im thinking this maybe a problem. I really need a solution fast. Thanks.

game.Players.PlayerAdded:Connect(function(plr)

	
	local donated = Instance.new("IntValue",plr:WaitForChild("leaderstats"))
	donated.Name = "Donated"
	
	local recieved = Instance.new("IntValue",plr:WaitForChild("leaderstats"))
	recieved.Name = "Recieved"
	
	local data
	
	local success, errormsg = pcall(function()
		data = donationStore:GetAsync(plr.UserId)
	end)
	
	if success then
		if data then
			data = http:JSONDecode(data)
			plr.leaderstats.Donated.Value = data[1]
			plr.leaderstats.Recieved.Value = data[2]
		else
			print("No previous data.")
		end
	else
		print(errormsg)
		warn(errormsg)
	end
end)

game.Players.PlayerRemoving:Connect(function(plr)
	local data = {plr.leaderstats.Donated.Value,plr.leaderstats.Recieved.Value}
	
	local success, errormsg = pcall(function()
		data = http:JSONEncode(data)
		donationStore:SetAsync(plr.UserId, data)
	end)
	
	if success then
		print("Successfully saved.")
	else
		warn(errormsg)
	end
	
	for _, stand in pairs(game.Workspace.Stands:GetChildren()) do
		if stand.ClaimedUserName.Value == plr.Name then
			module.clearStand(stand)
		end
	end
end)
1 Like

Hey!

You don’t need to use the JSONEncode to be able to store data inside the database as that is used when you want to decrypt an API.

Save it as a database and get it without the need to decrypt it just use “table[value]”.

I share with you your script already solved for this:

local DataStoreService = game:GetService("DataStoreService")
local donationStore = DataStoreService:GetDataStore("DonationData")
game.Players.PlayerAdded:Connect(function(plr)
	
	local leaderstats = plr:WaitForChild("leaderstats")
	local donated = Instance.new("IntValue", leaderstats)
	donated.Name = "Donated"
	
	local recieved = Instance.new("IntValue", leaderstats)
	recieved.Name = "Recieved"
	
	local data
	
	local success, errormsg = pcall(function()
		data = donationStore:GetAsync(tostring(plr.UserId))
	end)
	
	if success then
		if data then
			plr.leaderstats.Donated.Value = data[1]
			plr.leaderstats.Recieved.Value = data[2]
		else
			print("No previous data for", plr.Name)
		end
	else
		print("Error retrieving data for", plr.Name, ":", errormsg)
		warn(errormsg)
	end
end)

game.Players.PlayerRemoving:Connect(function(plr)
	local data = {plr.leaderstats.Donated.Value, plr.leaderstats.Recieved.Value}
	
	local success, errormsg = pcall(function()
		donationStore:SetAsync(tostring(plr.UserId), data)
	end)
	
	if success then
		print("Successfully saved data for", plr.Name)
	else
		print("Error saving data for", plr.Name, ":", errormsg)
		warn(errormsg)
	end
	
	for _, stand in pairs(game.Workspace.Stands:GetChildren()) do
		if stand.ClaimedUserName.Value == plr.Name then
			module.clearStand(stand)
		end
	end
end)

1 Like

Thank you soo much again! Your a life saver

1 Like

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