Hello, I havent really ever worked with tools in roblox and I’m trying to code one. I’m trying to make the tool give a coin multiplier and jump height multiplier but to do this I need to be able to tell when the player has the balloon in their hand. I have a module script with all the balloons stats inside it. Does anybody know how you can do this?
local balloons = {
["Basic"] = {
Power = 16;
CoinMulti = 1;
},
["Star"] = {
Power = 22;
CoinMulti = 1.5;
}
}
return balloons
You can either use [ToolName].Equipped:Connect() or you can check if there’s a tool inside of the workspace player. Every other tool will be stored in their player in game.Players.