Pet Hatching System

How would I go about making a pet hatching system as in eggs with chances for each pet and inventory system that saves your pets so you can equip and unequip them each time so far tutorials haven’t helped because they’re either very basic, or not what I want.

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Well what do you want exactly, your problem isn’t really specific

If you don’t like the default inventory, set backpack enabled to false, and manually parent things to character on key press. (and play gui cuz yes)

If you want a block to spawn something after a amount of time, that is pretty self explanatory

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I want to make a pet hatching system with eggs, chances for each pet, and an inventory that saves your pets so you can equip and unequip them

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Polarisprog has a new and updated one. It has all the features you need!

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Oh, alright, i’ll check it out, tyvm!

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I think there is rule somewhere that you can’t ask people to design entire systems

but anyways,
Egg: a block that wait random amount of time, then chooses from serverstorage a pet clone
Adds to leaderstats (or named something else to be invisible) and stored with datastore

correct?

edit: nevermind someone else solved the problem

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