Never done this before, I wanna ask how can I make a slider that works for FOV and lighting settings etc.
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A slider which adjust with where it goes? Like if the slider is at 0.5 then the lighting is at 50%?
no like, lets say theres this slider
if the slider is at the number0.5 then brightness is 0.5
for field of view, in local script,
- detect the slider amount
- change values accordingly
example: (local, in a loop)
local camera = workspace.Camera
local lighting = workspace.Lighting
lighting.Brightness = scrollingframe.CanvasPosition.X -- or Y
Camera.FieldOfView = scrollingframe.CanvasPosition.X -- or Y
-- scrollingframe is prob in your player.playergui.screengui unless you didnt create it
ok, so just make a slider with the bar being at the max size of the fov
make a script to detect the movement then when the position is changed then the fov changes
yeah 50%, same thing at the same, just another number
yeah thats basically what im looking for
There are some good slider on toolbox. You will need to modify it a bit to work with lighting and other things to be modified but it can work