I’m trying to make m1’s that pull the player in, but how do I do that? I only know how to push them away
local a = Instance.new('BodyVelocity',e_character.HumanoidRootPart)
a.MaxForce = Vector3.new(50000,0,50000)
a.P = math.huge
a.Velocity = character.HumanoidRootPart.CFrame.lookVector * 60
Debris:AddItem(a,.2)