Hello, I am developing a game with blood effects using ParticleEmitters. However these particles are on the server. For reference, I used the :Emit() Function so that I could control the particles. And after about a second the particle will :Destroy because it finished. Should I handle particles on the client or the server even if its very small?
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Blind Guess …
Server Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ParticleEvent = Instance.new("RemoteEvent")
ParticleEvent.Name = "ParticleEvent"
ParticleEvent.Parent = ReplicatedStorage
local function EmitParticles(player, position)
ParticleEvent:FireClient(player, position)
end
local player = game:GetService("Players"):FindFirstChild("PlayerName")
local position = Vector3.new(10, 5, 10)
EmitParticles(player, position)
Client Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ParticleEvent = ReplicatedStorage:WaitForChild("ParticleEvent")
local function PlayParticles(position)
local particleEmitter = Instance.new("ParticleEmitter")
particleEmitter.Parent = game.Workspace
particleEmitter.Position = position
wait(1)
particleEmitter:Destroy()
end
ParticleEvent.OnClientEvent:Connect(function(position)
PlayParticles(position)
end)
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if only run the emit on humanoid taking damage i think client is the best option to handle since the humanoid always replicated to the client you dont need remote events
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