You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I want to create a spinning platform and when the player stand on it they move with the platform
What is the issue? Include screenshots / videos if possible!
the platform is spinning but when the player is on the platform it won’t move with the platform
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Yes
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
-- This is an example Lua code block
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.
heres my code
while task.wait() do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.03,0)
end
To make the player move with the spinning platform, you need to make sure that the player’s HumanoidRootPart is welded to the platform when they touch it, and then unwelded when they leave.
local platform = script.Parent
local weld
local function onPartTouch(otherPart)
local humanoid = otherPart.Parent:FindFirstChild('Humanoid')
if humanoid then
weld = Instance.new('WeldConstraint')
weld.Part0 = platform
weld.Part1 = otherPart
weld.Parent = platform
end
end
local function onPartLeave(otherPart)
if weld and weld.Part1 == otherPart then
weld:Destroy()
weld = nil
end
end
platform.Touched:Connect(onPartTouch)
platform.TouchEnded:Connect(onPartLeave)
while true do
platform.CFrame = platform.CFrame * CFrame.fromEulerAnglesXYZ(0,0.03,0)
task.wait()
end
This script will create a new WeldConstraint between the platform and the player’s HumanoidRootPart whenever the player touches the platform, making the player move with the platform. When the player leaves the platform, the WeldConstraint is destroyed, allowing the player to move independently again.