So my ability system is not working. What it does is that it checks for the player’s selected boots, then looks through a table to find the ability. Then it will require the module script that’s name is similar to the ability. When i switch my selected boots, it still does inf jump when the ability is double jump!
My Script :
local attributes = {
["Default"] = {
["Ability"] = "DoubleJump",
},
["Developer"] = {
["Ability"] = "InfJump",
},
}
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
function abilityUse(ability)
require(ability)
end
player:WaitForChild("SelectedBoots"):GetPropertyChangedSignal("Value"):Connect(function()
if attributes[player:WaitForChild("SelectedBoots").Value] then
local ability = script[attributes[player:WaitForChild("SelectedBoots").Value].Ability]
abilityUse(ability)
end
end)
abilityUse(script[attributes[player:WaitForChild("SelectedBoots").Value].Ability])