Hello, how can I make it so a player will fly forever from the moment they join the game? I’ve looked through the devforum and watched tutorials, but I can’t figure out how to get it to work from the moment they join, or even get them to fly at all.
Players.PlayerAdded:Connect(function(player)
player:LoadCharacter()
local Character = player.Character or player.CharacterAdded:Wait()
local f = Instance.new("VectorForce")
-- add the vector force and add attachment and all that too lazy to demostrate
then add a remote event
then on local script
UserInputService.InputBegan:Connect(function(input)
--fire a remote event to the server, which sets the appoporite force in vector 3
Too complicated you say?
Well we could always ignore bad looks and use a vehicle seat (tell me if you need a demostration)