Flight ----------------------------

Hello, how can I make it so a player will fly forever from the moment they join the game? I’ve looked through the devforum and watched tutorials, but I can’t figure out how to get it to work from the moment they join, or even get them to fly at all.

Any help is greatly apprecited, thank you!

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what do you want, propel them somewhere?

add a body mover?

I want to have flight similar to flight in games like Super Power Fighting Simulator, Hero Simulator 1, or Starscape.

  1. userinput service
  2. vector force math.huge
  3. move

any questions?

The problem is I don’t know how to make it fly.

set the force to math.huge

Players.PlayerAdded:Connect(function(player)
	player:LoadCharacter()
	

	local Character = player.Character or player.CharacterAdded:Wait()
	local f = Instance.new("VectorForce")
	-- add the vector force and add attachment and all that too lazy to demostrate

then add a remote event
then on local script

UserInputService.InputBegan:Connect(function(input)
--fire a remote event to the server, which sets the appoporite force in vector 3

Too complicated you say?
Well we could always ignore bad looks and use a vehicle seat (tell me if you need a demostration)

any questions?

I’ve gotta go to bed, but I’ll try this tommorow. Thanks!

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