script:
mouse.Button1Down:Connect(function()
if not db and script.Parent.Humanoid.Health ~= 0 then
db = true
db2 = true
script.Parent.Torso.Anchored = true
wait(0.15)
event:FireServer(mouse.Hit.Position,mouse.Hit.LookVector)
anim:Play()
wait(0.5)
script.Parent.Torso.Anchored = false
wait(1)
db =false
db2 = false
end
end)
what i am trying to do is send the server another piece of information after the original event has played, since there will be a second pass, the mouse.hit woulkdn’t be accurate on the server, so i would have to send another one one second later, any idea how?