so im working on a DQN car ai and i want it to scan for obstacles within a 100 radius, im no math person so i dont know what im doing
currently i have this script right here
local function scanForObstacles(fov)
local obstacles = {}
for i = 1, NumOfRays do
local angle = (i / NumOfRays) * math.rad(fov) - (math.rad(fov) / 2)
local dir = Engine.CFrame * CFrame.Angles(0, angle, 0).LookVector
local result = workspace:Raycast(Engine.Position, dir * 100, obstacleRaycastParams)
debugRaycasts[i][1].WorldCFrame = CFrame.new(Engine.Position + dir * 100)
table.insert(obstacles, getNumericalIDForObstacle(result))
end
return obstacles
end
idk if its my visualization at fault or the raycast itself,
but it shows that it doesnt do the job properly