I need help creating a part that continuously moves downward and stops when it collides with another part
.touched event and then anchor it when it hits something
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that would work but most of the time it bounces back up and gets ruined and its kind of bad
the delay is almost inevitable when using the current physics system so you can try to make it fall using a loop on all the clients and check for collisions before moving onto the next frame
or raycast downwards and make the part fall with a loop until it reaches that intersection point if all the other objects are static