Problems With Creating Friction On Physics-Based Cars

I’m currently trying to create a physics-based car, but I’ve run into problems with the friction.
Without any changes to the friction, it will drift and spin a lot (as seen in the video).


With added friction, it tilts forwards. I have tried adding friction to both the wheels and the base, but nothing seems to work.

The car works with a LineVelocity at the front of the base, which rotates for turning.
Any help is appreciated.

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