Model:ScaleTo() causing rubberband effect on player

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to scale the player model without the rubber banding effect. When the scale factor is too high, the player model will clip below the baseplate. Is ScaleTo just too broken right now?

  2. What is the issue? Include screenshots / videos if possible!


    The player model rubber bands as seen in the video above.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    (FYI, using roblox-ts, syntax isn’t incorrect)

body.model.ScaleTo(2 + body.size);

Maybe try changing interpolating so it’s smoother and not instantaneous, that could be causing the rubberband effect

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