Hello DevForum!
I’ve been coding Restraints on roller coasters for a group for almost a year now, but a common issue i face is when the animation ends, sometimes my code just does not work and the Restraints just slam shut.
I usually add 100 ms of extra keyframes so it does not shut and for the most part it works, but they occasionally slam shut more then i would like it to.
Here is some code of the method ive used to Close the restraints.
Any ideas of fixes would be greatly appreciated :>
function UnlockRows ()
--print("unlocking")
if CanUnlock == true then
R1Debounce = false
R2Debounce = false
R3Debounce = false --- IGNORE THIS PLEASSEEEE
R4Debounce = false
R5Debounce = false
R6Debounce = false
--- Unlocks all the rows
for i, v in pairs(RideOpTable) do
v:Play()
v.KeyframeReached:Connect(function(RestraintUp)
v.TimePosition = 1.5
v:AdjustSpeed(0)
end)
end
for i,v in pairs(SeatsTable) do
if v.Occupant then
-- Code that aint for u guys lol
--print("Awarding Badge")
elseif not v.Occupant then
v.Disabled = false
end
end
end
end