Tons of games have done stuff like this, where one block turns into many blocks when they break/some other reason.
I want to make a corruption effect, like part of the block turns purple and a new material. However, I don’t know they make the parts into multiple, and I want the color to be able to spread over mesh and other complex block segments.
Any ideas?
P.S. I put this in scripting support as I figure the route to this is programming.