In my fastcast code i have this
Castbehaviour.MaxDistance = 1000
However im wondering how i can destroy the bullet once it reaches the maxdistance?
In my fastcast code i have this
Castbehaviour.MaxDistance = 1000
However im wondering how i can destroy the bullet once it reaches the maxdistance?
The CastTerminating event is fired when the max distance is reached, so you can listen for it and delete the bullet there:
caster.CastTerminating:Connect(function()
bullet:Destroy()
end)
But where do i get the bullet from?