Great_Ramil
(Great_Ramil)
September 27, 2023, 11:25pm
#1
Hello! So i have ragdoll script that activates with event, and to make character don’t fling i did few things, like added bodygyro
local Stabilizer = Instance.new("BodyGyro")
Stabilizer.P = 1000000
Stabilizer.D = 500
Stabilizer.MaxTorque = Vector3.new(10000, 0, 10000)
Stabilizer.Parent = script.Parent.HumanoidRootPart
game.Debris:AddItem(Stabilizer, 0.25)
when it deletes and character gets up it still rotates smoothly, how can i fix that?
Doomcolp
(dxxmed)
September 27, 2023, 11:28pm
#2
I don’t think you’re supposed to add a do
there but uhm okay
Great_Ramil
(Great_Ramil)
September 28, 2023, 9:09am
#3
i just didn’t know how to make ragdoll so i looked for other scripts, found one with it
Great_Ramil
(Great_Ramil)
September 28, 2023, 9:10am
#4
hm, i will try to delete do. maybe it will work…
Great_Ramil
(Great_Ramil)
September 28, 2023, 9:14am
#5
it makes no sense, with do or not.
still same problem
Great_Ramil
(Great_Ramil)
September 28, 2023, 9:20am
#6
I tried to don’t delete bodygyro to test 1 thing.
From server i tried to remove it from character (to other parent), but character still was spinning smoothly. It seems like when bodygyro is got into some character it’s impossible to remove his effect, even if bodygyro got deleted.
I found how to prevent character fling after ragdoll by other way, now i don’t use bodygyro
system
(system)
Closed
November 13, 2023, 1:12pm
#9
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.