Bodygyro don't deletes! (Only effect, it stuck in character forever. Even if bodygyro was deleted)

Hello! So i have ragdoll script that activates with event, and to make character don’t fling i did few things, like added bodygyro

local Stabilizer = Instance.new("BodyGyro")
Stabilizer.P = 1000000
Stabilizer.D = 500
Stabilizer.MaxTorque = Vector3.new(10000, 0, 10000)
Stabilizer.Parent = script.Parent.HumanoidRootPart
game.Debris:AddItem(Stabilizer, 0.25)

when it deletes and character gets up it still rotates smoothly, how can i fix that?

I don’t think you’re supposed to add a do there but uhm okay :white_check_mark:

i just didn’t know how to make ragdoll so i looked for other scripts, found one with it

hm, i will try to delete do. maybe it will work…

it makes no sense, with do or not.
still same problem

I tried to don’t delete bodygyro to test 1 thing.
From server i tried to remove it from character (to other parent), but character still was spinning smoothly. It seems like when bodygyro is got into some character it’s impossible to remove his effect, even if bodygyro got deleted.

I found how to prevent character fling after ragdoll by other way, now i don’t use bodygyro

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