Detect jumping (passing) through hoop

How to detect jumping through hoop?

.Touched can’t be used, because if it is used, you could just touch the centre of the hoop, then fall back the same side you tried to enter. So you did not actually pass through it, but the system will think that you did.

So again, how to detect if the hoop was actually passed?

Hi,
well, I have not seen your setup, but you could put a part directly after the hoop, where the player would logically fall and then use .Touched.

You can create a part that goes behind the hoop, with a .Touched event.

Don’t assign the event on the hoop itself, because people can touch it but not go through it properly.