Losing momentum on part midair

I have a problem where i want to create some part and have it float freely attached to a rope, that is no problem but what is is that the part was not losing any momentum midair and was basically moving around for pretty much forever.

The only good way i to make it lose momentum was by using BodyVelocity and setting in the MaxForce on each axis but with that being Deprecated i don’t know what else to use.

I did try using stuff such as LinearVelocity but that didn’t help with it moving from side to side.

Is there something that is at least somewhat smooth that could make a part that’s midair, moving freely lose momentum overtime. Ty

A simple Script that slowly reduces its AssemlyLinearVelocity could be a viable option:

while (Part.AssemblyLinearVelocity.Magnitude > 0) do
  Part.AssemblyLinearVelocity *= 0.9975 -- The closer this number is to one, the slower its speed will reduce
  task.wait()
end

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.