System messages won't work when the message is fired from a remote event

code:

RD_Event.OnClientEvent:Connect(function(message)
	game.TextChatService.TextChannels.RBXSystem:DisplaySystemMessage(tostring(message))
end)

When it gets fired to the client, the system should make a system message to display that message but it doesnt

why doesn’t system messages work when messages are from remote events?

1 Like

Add something like this in your :connect()

task.wait(6)
game.StarterGui:SetCore("ChatMakeSystemMessage", {	
Text = "First one to the center wins!";
Color = Color3.fromRGB(0,255,0);
Font = Enum.Font.SourceSansBold;
FontSize = Enum.FontSize.Size18;
})

Hmm … this is a local script in StarterPlayerScripts.

2 Likes

Sadly this is for the old legacy chat service im speaking of the new one

1 Like

Ya, I’m sorry, I need to read the question better. That is for a local script.

2 Likes