Keybind Prevents Walking

I have a keybind bound to the “a” key, but now I am prevented from using it to walk around. I remember there is a supported way to account for this, but I can’t remember exactly what it is. How can I bind a key to wasd without canceling its default movement functionalities? Thanks.

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Turns out this can be resolved by returning Enum.ContextActionResult.Pass from the binding function.

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