Multiple Saving System Problem With ProfileService

Hi,

I need an idea on how to save a Main IntValue object which contains more IntValues that are parented to it and needs to be the same for that specific Main IntValue when player rejoin. The thing is that I will clone more of that Main IntValue during the game and I need them to be saved and loaded when player rejoin. So I guess that I have to iterate over the folder where the Main IntValues are and to insert everything into the Template module, but then I need the other values which are parented into the IntValue to correlate with that specific IntValue when player rejoin. The IntValues will be something like in image bellow.

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