How can i send a Datastore to a Client?
Can you please be more specific?
You can use a remote event to give client the data:
-- plr is player object, remoteEvent is your newly created remote event in ReplicatedStorage
remoteEvent:FireClient(plr, data)
Client:
-- same thing for remote event
remoteEvent.OnClientEvent:Connect(function(data)
-- deal with data
end)
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