Instances that replicate itself from client to server

I’m trying to find all the instances that immediately replicate itself to the server when they are created or called from the client. Some examples include:

  • AnimationTracks when they are played
  • LinearVelocity when parented to a Player’s Character
  • Changing a Player’s Character’s CFrame

If anyone has a list or more info about how I can learn more about this kind of feature, I’d be happy about any sort of info! I’ve been looking for a bit but haven’t found any information about this kind of topic, so here I am.

There are may be some misunderstanding with my current knowledge so please let me know if I’m not getting the full picture.

I think as long as the model is on the server and you have set the network owner to be the player then it will replicate although i may be wrong

Actually, that makes sense, since you have network ownership of your player by default. I’ll test this concept out more.

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