How can I add a ParticleEmitter to a RopeConstraint in order to make something in my game. The player creates these ropes - so I need to do this through a script.
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Since I have never tried something like this before, I don’t know. But, I tested it in studio just now. I don’t think it’s possible. It’s most likely a better idea to put it near or on the root of the attachments and offset them.
Hope this helps.
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I would recommend trying this:
Connect a part to the RopeConstraint, then set the part’s transparency to 1, set the part’s CanCollide to false, and put the ParticleEmitter inside the part.
Hope this helps!
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