-
What do you want to achieve?
I want to compare the players user id to two others, if it is the same it will open a gate. If it is not the same it will not open. -
What is the issue?
The if statement is not working. Regardless of wether the players user id is different or not it still opens the gate. -
What solutions have you tried so far?
I’ve tried looking everywhere but I haven’t found anything like my problem.
The function of my script is to open a gate by checking if the player id is the same as I chose.
Script:
local tweenservice = game:GetService("TweenService")
local face1 = script.Parent.FacialScanner
local face2 = script.Parent.FacialScanner2
local prompt1 = face1.PA.OpenGateDoor
local prompt2 = face2.PA.OpenGateDoor
local text1 = script.Parent.Text.TextGUI.TextLabel
local text2 = script.Parent.Text2.TextGUI.TextLabel
local color = face1.Color
local name = "134862777"
local name2 = "3724336777"
prompt1.Triggered:Connect(function(plr)
if prompt1.Enabled == true then
prompt1.Enabled = false
prompt2.Enabled = false
text1.Text = "Checking"
wait(2)
if plr.UserId == name or name2 then
print(plr.Name)
text1.Text = "Facial Recoginition Success"
face1.Color = Color3.new(0.456626, 1, 0)
text1.Parent.Parent.Color = Color3.new(0.456626, 1, 0)
face1.Activate:Play()
wait(1)
face1.Color = color
text1.Parent.Parent.Color = color
local hinge = script.Parent.Hinge
local openGoal = {}
openGoal.CFrame = hinge.CFrame * CFrame.Angles(0,math.rad(130), 0)
local tweenInfo = TweenInfo.new(
1,
Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut
)
local openDoor = tweenservice:Create(hinge, tweenInfo, openGoal)
openDoor:Play()
script.Parent.Chainlink.OpenSound:Play()
wait(3)
local closeGoal = {}
closeGoal.CFrame = hinge.CFrame * CFrame.Angles(0,math.rad(-130), 0)
local closeDoor = tweenservice:Create(hinge, tweenInfo, closeGoal)
closeDoor:Play()
wait(0.5)
script.Parent.Chainlink.CloseSound:Play()
else
face1.Color = Color3.new(1, 0.0542, 0)
text1.Parent.Parent.Color = Color3.new(1, 0.0542, 0)
text1.Text = "Imposter Detected"
face1.Deny:Play()
wait(1)
face1.Color = color
text1.Parent.Parent.Color = color
end
wait(2)
text1.Text = "Facial Recoginition Required"
text2.Text = "Facial Recoginition Required"
prompt1.Enabled = true
prompt2.Enabled = true
end
end)
prompt2.Triggered:Connect(function(plr)
if prompt2.Enabled == true then
prompt1.Enabled = false
prompt2.Enabled = false
text2.Text = "Checking"
wait(1)
if plr.UserId == name or name2 then
text2.Text = "Facial Recoginition Success"
face2.Color = Color3.new(0.456626, 1, 0)
text2.Parent.Parent.Color = Color3.new(0.456626, 1, 0)
face2.Activate:Play()
wait(1)
face2.Color = color
text2.Parent.Parent.Color = color
local hinge = script.Parent.Hinge
local openGoal = {}
openGoal.CFrame = hinge.CFrame * CFrame.Angles(0,math.rad(-130), 0)
local tweenInfo = TweenInfo.new(
1,
Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut
)
local openDoor = tweenservice:Create(hinge, tweenInfo, openGoal)
openDoor:Play()
script.Parent.Chainlink.OpenSound:Play()
wait(3)
local closeGoal = {}
closeGoal.CFrame = hinge.CFrame * CFrame.Angles(0,math.rad(130), 0)
local closeDoor = tweenservice:Create(hinge, tweenInfo, closeGoal)
closeDoor:Play()
wait(0.5)
script.Parent.Chainlink.CloseSound:Play()
else
text2.Text = "Imposter Detected"
face2.Deny:Play()
face2.Color = Color3.new(1, 0.0542, 0)
text2.Parent.Parent.Color = Color3.new(1, 0.0542, 0)
wait(1)
face2.Color = color
text2.Parent.Parent.Color = color
end
wait(2)
text1.Text = "Facial Recoginition Required"
text2.Text = "Facial Recoginition Required"
prompt1.Enabled = true
prompt2.Enabled = true
end
end)