i have a system in my game where it checks for every item in the cart and then put it in the attribute called “Total” but the problem an exploiter can change that “Total” attribute to 0 and then get the items for free
i wanted to say “how can i create an attribute that cant be changed locally” but the problem i want to change it locally via a local script but i don’t want an exploiter to change it and Simply get the items for free
i don’t think i need to show any scripts because all i need is a sort of invisible attribute
((I know i can make a value inside a local script but i cant send it to other scripts effectively))