Any ideas on how to do this as I want it so when I die the camera only moves the y camera orientation from the checkpoint and the x,z staying the same so I dosen’t make my camera look the other way and make players go backward ? (it’s for an obby )
local module = {}
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local checkpoints = workspace.Stages.checkpoints
local camera = workspace.CurrentCamera
function plr()
if player then
repeat wait() until player.Character:FindFirstChild("HumanoidRootPart")
local checkpointsFolder = checkpoints:WaitForChild(tostring(player.leaderstats.stage.Value))
if checkpointsFolder then
local arrowMesh = checkpointsFolder:FindFirstChild("Meshes/arrow")
local camera = workspace.CurrentCamera
if arrowMesh and camera then
local arrowCFrame = arrowMesh.CFrame
local _, yRotation, _ = arrowCFrame:ToEulerAnglesXYZ()
local cameraPosition = camera.CFrame.Position
camera.CFrame = CFrame.new(cameraPosition) * CFrame.Angles(0, yRotation, 0)
player.Character.HumanoidRootPart.CFrame = arrowCFrame + Vector3.new(0, 3, 0)
end
end
end
end
if player.Character then
wait()
plr()
end
player.CharacterAdded:Connect(function()
wait()
plr()
end)
return module