I’m not sure if you have seen games where there’s a mouse that automatically locks on to its nearest target rather than having to fully make the mouse touch the target? Games like Iron Man Simulator 2 and War Machines have achieved this.
My confusion is that I don’t know how you can make it so the mouse can be within a distance to the nearest target, since mouse is a 2D property and I’ve tried mouse.Target, which doesn’t really help since you would need the mouse to actually touch the target rather than being near them within a certain distance given.
I would really appreciate it if anyone can provide me a solution for this as I’ve noticed this can be easily made.