TeleportService: Which is better? Teleporting on the Client or the Server

Okay, I have a game that involves Teleporting. So when you load a slot you can choose between teleporting to a main server or to teleport to a single player server. I used the client to teleport the player before. But I found you can use teleport data using :TeleportAsync. So now I want to use TeleportAsync because it’s the best.

Should I teleport using the Server :printer: or the Client :computer:

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Teleport through the server in my opinion. You can send any server data if necessary.

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I would recommend the server mode, in case of failure send a remote event or a function to the client.

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