For anyone who has this same problem: I realized later that I had multiple active dataStores saving user data and wasn’t deleting from one of them. Not completely sure if that would have made a difference, but it may be a possible solution.
1 Like
Roblox has to tell you regardless if you use datastores or not. This is because if you store data outside roblox (An example is Discord webhooks with a join notification saying who has joined), Your expected to remove that as well. As long as you remove their data inside a datastore, and if you use any data externally, you are expected to remove that, other then that your fine. Now 10 times, sounds like a bug but yea,